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Lasertag/Risk™ - by Peter Montgomery

Concept

Team leaders move playing pieces on a map and lasertag scenarios are played out to resolve combat when 2 or more pieces are on the same map space.

Set up

Players are divided in two or more teams (example 4 v 4). Players use the Risk game board, Risk game pieces Risk cards. The teams will need to agree on a playing field. It could be as simple as playing around the house, or as elaborate as an arena. Since there will be a large number of games played I recommend a small field, about an acre maximum and limit the time to 5 minutes minimum or 1 minute for every defending player (or army) involved in the conflict.

How to play

The standard rule for Risk are used. If two pieces land on the same space then the combat is resolved by lasertag.

Combat resolution

Instead of rolling the dice conflict is resolved by playing a game of lasertag. The number of players on each team will be equal to the number of players represented by the involved unit pieces. This is simple when the number of Risk pieces/armies is less than the number of players on each team, but a player recycling mechanism must be used when the number of armies is greater then the number of human players.

For example if the Red team and the Blue team each have four players and Red is attacking Great Britain with four armies and Blue is defending Iceland with three armies, then the four Red players play a lasertag game against the three of the four Blue players. This means one of the Blue players must sit out this one game, so it is important that this is done fairly so that the same player is not always sitting out when there are less armies than players in a conflict.

The player recycling mechanism is used when there are more armies involved in the conflict than there are players to represent them. It is called a player recycling mechanism because when a player is tagged out, he gets "recycled" by going back to his team’s starting point, resetting his equipment and re-enters the game. The number of player recycles is limited by the number of armies involved in the conflict.

For example if the Red team and the Blue team each have four players and Red team attacks Great Britain with twelve armies and the Blue team defends Iceland with six armies, then the four Red players play a lasertag game against the four Blue players, but the Red team may recycle a total of eight players and the Blue team may only recycle two.

Defending

In Risk the defending team has a slight advantage to help compensate for almost always being out numbered. Laser/Risk mimics this by declaring that the defender wins and the attacker must stop if there are still defenders in the playing field untagged at the end of time for that conflict.

For example Red is attacking from Western United States with ten armies, while Blue is defending Eastern United States with eight armies. The lime limit is eight minutes based on eight defenders. If after eight minutes Red still has six players and Blue has only one, then Red can not attack this country again this turn from this same group of armies. If Red has another group of armies from Quebec for example, then those may be used this turn to try and remove the remaining Blue player, but with a new five minute time limit. Five minutes is the minimum game time limit regardless of the number of defenders.

End of Game

When all countries are controlled by one team or

When one team has eliminated all of the opposition from the game or

When the opposing teams capital country is captured or the

Team with the most countries controlled at end of the game time. Example: either set a time limit (3 hours of play) or number of turns (10).

Alternate Games

Other games can be substituted for lasertag, such as; paintball, water guns, checkers, chess, any head to head video game.

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