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TAG CON - Reviews

TagFest 2004

Portland Oregon April 3rd 2004

Hosted by David Roman (far left)

Steradian Tech Gun brought by myself and Gabrial, Barriers brought by Gabrial

Total of 16 players played all day, lots of great games and great food

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Group Photo (left to right) David Roman, Mike, Jason, Jeff, Gabrial, BJ, Peter, John (Laserbait), Jennifer, Kristen, Not shown Kathy (taking picture, and many others

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Barrier field

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Ambushing Gabrial as he finishes his "business"

Man, I just can't even describe how much fun I had yesterday. But I'll give it a try. It was the most fun I have ever had playing lasertag and that is saying a lot. It was Crazy-Fun!!!

How's that.

Our numbers ranged from 12 all the way up to 16 at one point. We played: Get the VIP through, Regenerating bases (using extra steradian guns), Pencil head, Battle with medic and a whole lot of capture the flag.

During the Capture the flag games we used a victory point system that worked great. If you were still alive at the end of the game you got 2 points added to your total health score for the next game. If your team won, you would get 2 more points added to you health. If you lost the game, you'd loose 2 points etc.

The points system really gave you incentive to not get tagged out and it was fun to level up as the game went on. I am thinking that next time we play we'll have to try introducing a more intricate leveling up scheme.

As you can tell, Tagfest really got me excited about all the possibilities. The only game that we didn't get around to playing, that I really wanted to try out was "Limited ammo / using ammo bases, team battle". Next time we play I want to give that game a try. I think it will really change the flavor of the battle.

I'd like to thank everyone who showed up at the event. I think 12 is really the magic number to reach and we were there all day.

Once again David put of a great event and supplied everyone with fine food and drink. Having Peter attend was also a huge plus. He not only brought a bunch of fantastic gear with him, he also brought a lot of lasertag experience. Most of the cool games ideas came from him.

I brought two new people this year: BJ and Jason. And I can tell you right now, they are complete lasertag converts. In fact when I walked them to their car at the end of the day, they were rattling off a list of people they were going to bring to the next event. I think our days of having too few people playing are over!

Anyway, thanks goes out to every one who attended and my condolences go to all who couldn't

I am going to limp back to my bed now and sleep for a couple of days.

Gabrial

OUCHY all over...I had a blast!!! BJ,Gab,Jeff,Kevin, and Jason torn me up in too many ways to count. Made me look like a rookie. The gear is kick butt. I hope we can get an exploration party together soon to check out some of those parks Jeff was telling me about. I also hope the photo we took of Gab gets posted soon I know there is some video and many pics. Thanks to everyone for putting on a great event and all those that showed for some of the best tag I have ever played.

John

That was Kathy's idea, but we all pitched in. I have a few photos to post later tonight.

Yes that was some of the best tagging I have had since TAG CON WEST 2001.

The ONLY bad thing that happened the whole time was Doug and Melanie could not make it :-(
I was major bummed out for quite awhile.

But it was very good to meet David Roman and Kathy and Gabrial face to face. What a great bunch of people!
Very good to see Laserbait and Jeff from Seattle, Next year you guys have to bring Dave and others.

The games were great as Gabrial described. The Tree farm has a great layout with a creek, an open field, cabins, trail around the whole thing, bridges, and great woods.

The weather was 70 and dry. The night games were terrifing, but great if you were the ambush party.
After most of the people left we played some "Dayglow Tag" were everyone had a dayglow chem light on the front their head so they were easy to see, when facing you, and invisible again when turned away from you.

My favorite visual moment was during a Dayglow game, While I was on the ridge path above the cabins, I saw 3 green glow sticks walking along the path on the opposite side of the creek, about 400 feet away. I lit them up with a spray of fire and all their head sensors blinked red a few times, then they saw my muzzle flash and I was the trio of yellow muzzle flashes firing back. Verrry cool, I died, but it was very cool to see.

Needless to say after 24 hours of games I was limping through the airport on the way home. Now I have to find that bottle of Ibuprophen.

Peter Montgomery

Ibuprofin........to heck with that...you need to perscribe some codine for us Peter! LOL...my body hasn't hurt this bad since the last time I played at Ft Warden........but it is double worth every throb! It took me 5 minutes just to get the courage to face the pain and get out of bed this morning...lol

A BIG major THANK YOU to Peter and Gabriel for providing the Steradian gear, and Peter the blockers - it brought the game play to a whole new level..... although I have to admit I did miss having a game of unlimited class home made gear (cause its fun to see the cool inventions), this was definately an improvement over last year.

The weekend was perfect.......well, accept for Doug and Melanie not being able to make it....that was the one dark rainy cloud in our otherwise beutiful sunny day.... I think everyone who attened should send a very angry letter to the airport and airline that deprived not only Doug and Melanie of the experience of this year's TagFest, but everyone at TagFest of Doug and Melanie's presence...you were both dearly missed......

Hmmmm.......next year we will just have to charter a private jet to pick you two up and bring you to the game.......hmmmm.....I better start selling some serious gear! ...

Both Cathie and I would like to thank each and every player that came...especially to people who travelled so far like John, Jeff, and Peter...the event would not have been the same without you all...

Should we not go bankrupt in the mean time......we will definately be hosting another TagFest next spring - although we will most likely move it up a week, and make it a 2 night event starting Friday nite with Saturday being the main event day (we had some really great games Friday nite with just 3 people...would be even more fun with 10 or more). I'm doing this as it seems that everyone is so exhausted by Saturday nite, that we loose over half the group before we get any good night games in - not to mention I have to rent the cabins for Friday night anyway to secure the field.

Personally, I think the nite games were the greatest...we will providing very bright 2 color glow bracelets next year for nite games - the Dayglow games taught me that this is the coolest...I want to do a nite game "Fern Head" style using the 2 colors....it will be interesting to watch the colors change back and forth at nite...... Plus you never have the problem of a game dragging on forever as people search for one person who has dug into a sniping position.

Anyway.... we may be having a fall event this year that is Halloween based......more information on that later.

Cathie has asked me to restrain myself from throwing a summer game so we have time to paint the house this summer in preparation of our wedding guests in the early fall... Although that wouldn't stop us from attending a summer game say somewhere up in Washington.......hint hint, nudge nudge, say no more!


Best Regards,
David Roman
1SLT

TAG CON Midwest 2003 review to be posted soon

TAG CON Midwest 2002 review by Peter Montgomery

(Warning: the following accounts are from my viewpoint only and any impression that I am a Lasertag superman is the figment of my vivid imagination)

Another fantastic time at TAG CON!

I had a quick 6-hour drive from St Louis to Lafayette, Indiana and Rabbit Hill, The home of the Lafayette Lasers. After I arrived Alex Moon, Kevin, and Andy from Indy helped me set up my tent and then 30 of the barriers I use in my LASERBLITZ mobile laser tag party business. I showed them the 10 grenades I bought from Phil Higgins (Priest) and had put into 4-inch foam balls. Tom Baker then arrived and showed the patch of eight LASERBLITZ prototypes Steridian Technologies had just finished. They were quite impressive. I could not wait to give them a real trial by fire. Tom and Alex told me about improvements they have been working for the final production version including a new gun body.

We then headed into the nearby town of Battleground to have a bite at Pizza King. We returned to Rabbit Hill in time to meet Terrance from Gary, Indiana (Terry from Gary). We then suited up in the LASERBLITZ guns and helmet sensors and played lasertag games for the next 3 hours. We played several games in the south woods and several more in the field of the Laserblitz barriers. We then started adding the grenades. At first we allowed only one per team, but ended up allowing each player to have one grenade. The grenades we capable of scoring 2 or 3 tags if the thrower timed it just right and threw it close enough (20 feet) to the target. Several tactics were quite effective, such as pinning the target player behind a barrier with laser fire, then tossing the grenade over the barrier. This caused the target player to either run to another barrier (easy target) or try to get the grenade and throw it back at you (not very effective and the player would get tagged even more by the grenade. I was once the target of a coordinated three-grenade attack. The grenade would come over the barrier; I would take a hit or two as I tried to kick it out of range, being careful not to expose my sensor to gunfire. Needless to say I was taken out very quickly.

We played several games of 4 vs. 4, and then as some players got tired we played 3 vs. 3. When we were down to 5 players we played about 8 games of "Virus/Hydra" where it starts as a game everyman for himself and if you tag someone out he resets his sensor and joins your team. The game continues until everyone is on one team, the winner being the player who was the head of the "Hydra". Just a little bragging here, I won three games in a row. My secret strategy is get Andy on your team first, he is a very good and aggressive player and he quickly gets you a third player on your team, then it is three on two and not too hard from there.

The LASERBLITZ guns worked perfectly. The clip reload was cool and the Uggghh! Sound effect with each tag was even cooler. I loved the red flash of the target player’s helmet to confirm your direct hit and the way their helmet stays lit and their gun loudly announced "Game over – Power off". We finally quit playing at 10 pm and had a good after game chat in the Gazebo telling out versions of how each game went. We finally went to bed at 11 pm and I slept very hard.

Breakfast was at 9 am and Jenny and Dale were cooking up pancakes, sausage and all the good stuff I love for breakfast. By 10 we were ready for the First "Freedonia" scenario game. As the story goes, Freedonia is a small Central American country that is trying to get US funds to fight a rebel uprising. In order to get money and military assistance from the US, they have to prove they are helping fight the "War on Drugs". The Freedonian Government is aware of a drug shipment moving from Northern Freedonia down the river to the southern coast. I was a member of the Freedonian Government troops. After studying the map provided by Tom Baker. We named the area to the Northeast "Michigan" and the Northwest "Wisconsin" with the central area "Indiana". We noticed a natural pinch point at a bend in the river near the northern part of "Indiana, so we named it "South Bend". Andy and I decided to set up an ambush on the west side of south bend while Tom and Terrence set up an observation and sniping area on the ridge over looking South bend. Soon after Andy and I were in position we say 3 "rebels" (Alex Moon, Corrie, and Eric) moving south. We started laying down a heavy amount of fire and they all went down to the cover of the forest grass. We kept up suppressive fire while radioing the news to Tom and Terrence. They radioed back that Steve was shooting them up. Andy told me we had to go on the offense and finish up things here or Steve would be quickly in our backside. Andy kept up the frontal assault on our three pinned down rebels while I ran back and to the far left to flank them. I came upon Eric belly crawling to avoid Andy’s fire, so I finished him off. I continued on a little bit to see Andy putting the finishing touches on Corrie and Alex. I doubled back to Eric and found he was carry a 20 pound pack back full of sand (The drugs!!!!) We radio the news to Tom and he informed me he had just been taken out by Steve and a few seconds later Terrence was out also. I radioed to Andy to head back to the only bridge over the river and make a lot of noise and distract Steve and make him think we were going to cross there. I then ran to a part of the River 100 yards south of the bridge and following the standing orders of Roger’s Rangers #16 "Don’t Cross a river by a natural ford" I crossed the river through thigh high water. I then snuck up back into the camp and delivered the recovered drugs the Government "base" while Steve and Andy were trading shots at the bridge. We won, but needless to say I went the rest of the day with squishy boots.

In the second scenario the US was very pleased that the Freedonian Government had helped in the war on drugs that they provided them with a Surface-to-Surface missile system to attack the rebel base with. The rebels had to launch an attack against the Freedonian missile base and disarm the launch mechanism. The rebels had a secret agent in the Government forces who had learned of the disarm code and had to get this data to the attacking rebels or their mission was doomed. The teams were scrambled a bit with Andy and Tom joining the rebels and Steve and Alex joining Terrance and I on the Government Forces. I drew the card that told me I was the Rebel secret agent. For the next ten minutes paranoia reigned supreme as everyone on the Government team was trying to figure out who was the traitor, while trying to develop a defense plan. I was having a very difficult time acting innocent and at the same time trying how to get the message that the secret code was 116 to the rebels. I also knew that I had to get Steve tagged out as he is a one-man commando squad and could quite easily hold the fort long enough to get the missile launched. The best anti-traitor policy is to keep the whole team together, so I mentioned this to the team so they would not think I was the traitor, but that made them suspect me even more. I also offered to keep a second radio to scan for enemy communications and that seemed to make them trust me. At the start of the game we decided to go up as a group to the ridge to watch for movement towards the base. I knew I would have a very hard time getting away from the group on that steep and uneven terrain, so I had to make my move soon. Alex and Terrence went up the trail first as Steve and I both tried to be the last one up the trail, as to keep an eye on each other. I figured that this meant that he had figured me to be the traitor so I took started firing at him and running for the river while using my radio to yell to the other team "The code is 116" over and over as Steve chased me and quickly was tagging away my hit points. Luckily the way down to the river was full of turns and Steve was not able to keep a line of sight on me as I made the turns down to the bridge and up the opposite bank. I was able to make it to the woods on the other side with one hit point remaining and I laid flat in the grass. I did my best to remember my sniper training (translation: I read a book about a guy who had been through sniper training) and kept very still staring up at the sky, avoiding the urge to look around. I heard Steve walk within 30 feet of me then turn and walk away. When I no longer heard his footsteps I looked up and say him about 150 feet away and walking towards the "Southbend" area. I should have taken the opportunity to radio to Tom and Andy about Steve’s location and make sure they had received my message about the code number 116, but the temptation to shoot at Steve from the back and possible take him out was too much. I opened fire and tagged him 3 times before he found me and took me out with one shot. Steve then took out Tom Baker. Andy managed to get past the defenses and to the locked launch control box and started working on the combination when Steve showed up and tagged him out. The rebels failed and the Government was able to launch the missile and destroy the rebel base.

After this mission we had a great lunch again prepared by Jenny and Dale. As we rested we sat around and told all our various tales of the missions.

In the Third mission the President of Freedonia had decided to bask in his victory over the rebels and Visit the southern provinces. The few remaining rebels decided to ambush the Presidential motorcade. Andy was selected to be the President with Tom Baker, Steve, two of Toms cousin’s Callie and Bailey, and myself. The rebel ambushers were Alex, Eric, Kevin and Corrie. The south filed starts at the Tippecanoe River and goes northward along the creek to a pinch point at a small highway overpass, through which we must get the President. We advanced slowly using the Tom’s young cousins as the advanced guard (fancy word for "sniper bait") Tom was the left flank moving up the creek, Steve center and I was on the right. Andy stayed back about 100-200 feet from the front lines. When the girls got to within 100 feet of the bridge the rebels started firing. They id as they were instructed and went for cover and fired in the direction of the bridge. Tom, Steve and I quickly moved up to add fire support but were soon under sniper fire from hidden locations and had to pull back. I had taken three hits, Corrie was tagged out, but little 8 year old Bailey stayed put and managed to inflict serious damage on the rebels and tagged out at least one (she may have tagged out two). As Steve was falling back, Andy mistook him as an advancing rebel and took him out. Having no option Tom and I moved up to attack again. This time there was no sniper fire and I was able to make it up to the heavily forested bank of the highway overpass. Carefully moving along the bank toward the rebel area under the overpass, moving only when a car passed overhead, I got into position to shoot Kevin, who was already under fire from either Tom or Andy. Corrie, the last rebel was in and ambush position on Tom as he moved up from the creek. I was too late on the radio to warn Tom and Corrie tagged him out. I was then able to tag out Corrie, the last rebel, and safely move the President under the overpass to the other side for the victory.

The rest of the afternoon was spent letting the kids play with out tag gear as we discussed making even better tag gear. Jason, a friend of Tom and Alex showed up with his daughter and some electronic parts for the production version of the Laserblitz gear. After dinner everyone geared up for the last game in the Freedonia scenario. The victorious Government was split by two factions who wanted all the power for themselves. We returned to the south woods, my team stared at the Overpass and we started towards the enemy at the river. I flanked wide left with Eric and started taking fire from Tom. I belly crawled to the far left border of the playing field, trying to get a flanking shot on Tom. But instead I got slowly sniped by Jason who I never saw until after I was walking off the field. I am not sure who won the game; it turned into quite a melee.

After the sun went down the Werewolf game began. Kevin went out into the south woods with a gun that made not flash or sound. The rest of us went hunting him in the Full moon light. It was very eerie and Kevin did a good job of howling every now and then. Even with flashlights we never got a good glimpse of him as he took his time tagging out everyone of us. Alex then produced 3 night vision scopes and we went back out again. Everyone got tagged out again. Kevin later told me that the infrared illuminators made the guys with the night vision even easier to see.

The rest of the night we played games of 3 vs. 3 around the barriers and the campsite. Wee were joined by Tom Johnson from the "old days" of the Lafayette lasers. We decided to use the ammo limiting function of the Laserblitz guns and played with 4 clips of only 9 rounds each. A big difference from playing full auto all day long. These games we full of staring bleary eyed trying to spot any movement or human shape among the barriers, trees, bushes, cars, tent, etc. Again I was impressed by the muzzle flash, and the red flash of the helmet when hit. It is very satisfying to get excellent feedback when tagging. Finally we had played our last game about 10 pm and few of us could move any longer. I had been playing tag for about 27 hours with only a few hours of sleep and eating, Nirvana! I spelt like a rock.

Sunday A.M. I was awoken by Corrie yelling at the top of his lungs, I was the last to get up. We had another excellent breakfast of donuts, sausage, etc by Jenny and Dale. We managed a few more games in the woods before breaking camp and heading out.

Over all TAGCON Midwest 2002 was a fantastic success and I hope more of you can join us next year. Tom and the Lafayette Lazer’s mentioned the want to host another one next Fall 2003 and I am working on holding a TagCon in the Spring of 2003 in Saint Louis. Details will follow in a few months.

TAG CON WEST 2002 review by Peter Montgomery

Well, I just got back from another excellent Lasertag get together hosted by Doug Ross and the Seattle Lasertag group. My wife Allison and I arrived at Port Townsend at 5:30 pm and unloaded our gear at the Officer Quarters at Fort Worden. WE then proceeded up to the "Lower Fort" to find Doug Ross, John "Laserbait" Haugland, Andy "from Indy" Hassara, Pack Ratt and his friend Rick from California finishing some games. They were getting hypoglycemic so we headed to town for some excellent Mexican food. Full of hot sauce we went back to the Lower Fort and played until sun down. Since there were only 6 of us we played some games of Virus and Terminator. They were fun games and I nearly got Andy killed when I was chasing him and he ran full speed into a low clearance doorway. No stitches were required and he since he was able to remember the W.O.W carrier frequency, we continued to play some more.

Saturday morning the Seattle lasertag group started arriving. Mike Yates also showed up and he showed off some of his impressive "big guns". Unfortunately he was unable to play tag with us. The whole gang was assembled at the upper fort by Noon and the games began. The most we had playing at one time was 24, the group photo does not show all that played that day as we picked up some extra players from others staying at the park. We played a few games of elimination to warm up and make sure the teams were even in player skill and equipment.

Then we played a game called "Defender" where the teams took turns defending the fort from an assault from the other team. Since the Fort had 3 levels we placed a flag on each level. The games were timed and the team the took the fort in the shortest amount of time was the winner. The first time the red team was able to take the Fort, but the stopwatch malfunctioned. We estimated it took 10-12 minutes. Then the Green team assaulted the Fort. The red team chose to defend only the lower tunnels and left the top 2 undefended. The green team then stalled and was unable to enter the tunnels very far and were chewed piece meal and were completely eliminated after 13 minutes.

We then decided to pack up the show and move onto the next Fort named "Tolles". This was a 2 level fort of a completely different design that lead to a different type of playing. We decoded to play Medic. The Red team won two games in a row, as the green team was unable to keep their medic alive very long. The green team developed a new strategy of organizing into 4 squads: a right squad, left squad, center squad and the medic squad. Each team had a member with a FRS radio. When a squad had a player down the called for the medic squad which consisted of 2 or 3 of the best players who not only arrived with the medic to revive the "wounded soldier, but also overwhelming firepower to crush that side of the field. 3 consecutive wins (after 4 straight losses) proved that organization could really improve a team’s play.

We then decided to play a game called "Fern Head" This is the same game previously known as "Napkin head" or what I call "Revolution". Basically when a player gets tagged out he changes to the other team. To make it clear "who is on what team", the players would place a 1-2 foot long fern in their head sensor if they were on the fern team and remove it when not on the fern team. This game proved to be the most fun yet as everyone really got into the role-playing mood and started identifying with their fern or not fern status and while shooting they started shouting at their target "Join the Fern’s", "Green is good", "Our steam is Ferntastic", while the other team would shout "We are team Round-up" "Die Fern Die", "We don’t need no stinking Ferns". Basically we got to live out our favorite "Invasion of the body snatcher/Zombie movie" as one or two would be left on one team as 20-22 people would hunting you down and calling out for you to "embrace change" and be one of them. It was kind of scary if you weren’t laughing so hard. Needless to say some games went very quickly with one team getting numerical superiority in a few minutes and gathering that strength for a massive wave of players to crush the few who remained, and some games were long with several wide swings of players switching back and for the 4 or 5 times. There were also games where some bragged of never having been converted from their original team and some games where there were 22 on one team and only 2 left on the other, and the 2 were able to convert enough to eventually win the whole game. Quite an amazing feat I must say.

The last game was a game of "Multi-team" everyone who was still able to walk pair up into 2 man teams and spread out over the playing area. Basically it broke up into two types of team the hunter and the campers. Dave of the Seattle club and I joined up and went to the far left side of the fort. When the game started we worked our way across the top of the fort from left to right. As we approached the center we say 2 pairs of players tagged out and walking down from the main trail. We figured the Team of Jeff and John "Laserbait" Haugland must have ambushed them. We also figured that the firefight would have left them pretty low on hits left. As we came to the right side of the fort we came across 2 separate pairs of players who chose to camp out. Bad decision. We saw them before they saw us and since they chose confined areas to camp, they had nowhere to run to. After those firefights Dave had 3 hits left and I still had all 6. Then Jeff came out along the trail at the right side of the fort and started sniping at me from long distance. After taking a hit, I was able to fire back and scored the last tag on him. Apparently his teammate Laserbait was already out. Dave and I then went along the back trail looking for the last team of Bob and Josh. We found them camped out inside a pillbox at the far left side of the Fort where we had started. As we were planning our assault, 4 players who were not in the game came along and tagged us out saying that the rest of the group had decided to end the game and go eat pizza. So with the last battle of the day denied, we all packed up and went down to the Officer’s Quarters at The Fort and ate Lakefront Pizza and swapped glory days stories while watching "The Matrix" and "Split Second" and all chanted along with Rueter Hauer "WE NEED BIGGER GUNS!"

P.S. The next day none of use were moving very fast.

 TAG CON Midwest 2001 review

 We nearly canceled in light if the national tragedy, but most of us agreed that continuing would be our way of defying the terrorist another victory.

 We greatly missed the arrival of Doug Ross from Seattle and Phil Higgins from the UK

 On Friday Andy Hassara from Indianapolis arrived and helped me finish the preparations, then 4 of the Lafayette Lasertag club members (Tom Baker, Steve, Alex and Kevin) arrived and set up camp. We had dinner at the local KFC and discussed the recent events and lasertag
then after nightfall we returned to the Farm and were joined by some members of the Saint Louis Tag club (Dave, Andy and Terry Billing) for some night games.
We played a few games in pitch dark and unfamiliar territory for the visitors. I quickly found out the varying styles of each of the players and wow, some of them are VERY good at being stealthy and quick on the draw.
I was also impressed with the quality of gear they make and sell through their company Steradian Tech.
The guns are very accurate and long ranged and the sensors are extremely reliable. The wide fire guns are brutal in close combat, ouch!

 After the games we sat around the campfire and exchanged stories and tall tales of tagging adventures. I told them all of the great time I had TAG CON West hosted by Doug and Melanie Ross and the fantastic games held by the UK tag club. I told them all about each of the UK "characters" I had met in Seattle and John Falto from NY.

 We finally retired to our respective tents, which was shortly followed by "Snorefest". Being the last one to fall asleep, I found it necessary to pick up my sleeping bag and sleep in the quiet seclusion of the shed 100 yards away.

 Saturday AM we ate a hardy breakfast of scrambled eggs, danish, bagels, OJ and Milk.
More Saint Louis Tag members, AJ Gwin, Kurt, Raj, Dwayne and Darren, joined us.
We played the Commando vs. Terrorist scenario game series
In the First game a satellite has re-entered and crashed in the forest, and team of commandos and a team of terrorists are racing to capture the "plutonium battery" that powered the Satellite. Each team was given a Topo map. To represent that the commandos had satellite recon and a transponder I (the commando team leader) placed the "plutonium" 200 yards up a creek bed. The "plutonium" was encased in a protective lead container that was cleverly disguised as a Styrofoam cooler with a green glow stick inside. To represent that the terrorists had an inside informer on their team I gave as good of a description of the location to the Terry Billing (a known terrorist) who has hunted on this land for over 20 years.

 The game started with both teams 50 yards apart and both at the lower end of the creek. Each team had to go up creek, find the "plutonium and return to a common exit point at the lower end of the creek, marked by a red flag.
At the game start both teams had a similar strategy of sending one squad up creek to get the "plutonium" and a second squad to stay near the exit point and keep it safe for the returning friendly squad and hostile for the returning opponents

 I led my squad (Kurt and Kevin) quick through the brush and soon found out we were old and out of shape and settled on a quick walking pace
The terrorist "up creek" squad, Terry Billing, Tom Baker and Raj also moved up as fast as the could, but over shot the plutonium location.
My squad began returning to the exit point only to hear by radio that out lower creek squad of Alex and Steve were not faring well. We then began taking hits from Tom Baker and Terry from across the valley as Raj was gaining group out our weary group. Kurt volunteered, either out of Bravery, duty or fatigue to stay back and delay Raj. Kevin and I continued to return, but choose to go wide to avoid cross-creek fire and the obvious ambush that was awaiting us.
Andy Hassara Alex and AJ have worked together to eliminate Steve and David Billing and were setting up an ambush as we approached.
Luckily we were able to get the "plutonium to the exit point before they could set up an effective screen. I only had 1 hit left at the games end.

 The second game in the story line had the "reinforced commando team trying to get the "plutonium" to a chopper at one of two landing zones.
The terrorists had the difficult job of defending two sites that were about 100 yards apart.
We started at the north end of the Farm and headed south to the 2 LZ marked with either a blue or red flag. We sent the Plutonium wide over a hill to the east
Steve and I went up the creek to the west to scout ahead, distract the terrorist and provide cover fire for the plutonium squad.
We encountered Andy and Alex and after a 3 minute firefight eliminated them and called for the plutonium squad to start coming down the hill and head for the Blue LZ at the south east (behind the shed) Their movement alerted Tom and AJ. Steve and I finally saw AJ and cruelly took him out as he was advancing on our other squad. I saw that Tom was moving in outr squad from another angle and I could not resist the temptation to sneak up on him and took him out. With the way cleared Dave, Kurt Kevin and I moved the plutonium toward the Blue LZ as Steve provided cover fire from the creek to the west. AS I scouted the shed to make sure it was safe for the plutonium carrier, Terry Billing gunned me down from over 100 yards away from his spot in the creek. But as I lied on the ground winning an Oscar for best death scene by a lasertag fanatic, Kevin and the rest of the squad carried the plutonium to the "chopper" waiting at a very hot LZ.

 The Third game in the story has the Plutonium safely in government hands and the commandos attacking the Terrorist hide out (the Shed)
The commandos must kill the terrorist lead (Dwayne) to win and the terrorist must keep him alive for 45 minutes.
Staring again from the north I went with Steve and Darren over the hill to the east while Dave, Kevin and Kurt went along the creek to the west
My squad split and sent Steve around the farm house one way as Darren and I went the other. We spotted Raj on the Hill that over looked the shed and took him out. As we advanced I got slaughter in an ambush from AJ who was "hidden" on the Roof and Terry and Alex up on the Hill. Darren escaped the onslaught and joined up with Steve. Steve had found a perfect sniper spot and was taking shots at Dwayne in the Shed. Dave, Kurt and Kevin we working up the creek and advancing well.
The terrorist had to fall back to defend there leader in the Shed. Eventually the game came down to Steve and Dwayne having a close range shoots out in the shed when they realized that neither could tag each other. Both of their Wow Y-rig sensors had failed. In light of this and with the time limit quickly running out I had to say that the Terrorist succeeded in keeping their leader alive, but the Commandos did get the plutonium back safe and sound.

We broke for lunch between game 2 and 3 had some sandwiches, chips and Gatorade, supplied by Jason Smith (who could not attend due to the WTC events) and Dwayne's companies. Afterward several of the Saint Louis club had to leave

 After the scenario game we all took a short nap, played around with my Nerf arsenal and contemplated playing the Trans-dimensional Arms race game
We settled on setting up the barriers and played about 10 quick games of 4 vs. 4 elimination. Some of the memorable moments are Andy Hassara's battle cry as he charged 3 other players, not knowing that they all only had 1 hit each left and his shock to find that he had won the game. He thought he was going to go out in a daring last stand, but instead won. I remember long range exchanges with Steve, that lasted a minute or two and ended with "Pete's out" and twice David Billing being the only one left as Steve Tom and Alex practiced the art of getting the angle on the cornered opponent.

 We all then Went back to town and had some Pizza at Pizza hut, who messed up our ordered and made up for it with an extra pizza and some hot wings.

 We returned at Sundown and played the Predator scenario

The trail up the big hill to the East was marked every 100 feet with glow sticks. The bottom half with Red ones and the top half with green. Each player was given a glow stick that had to be attached to him or her by duct tape or around his or her neck on a string. Tom and David were the only two with Green glow sticks, there rest had white, so they were chosen to be the Rebels and went up the trail first and set up an ambush at the top. The Rest of us represented the Commandos sent to capture the rebels and bring them in for interrogation. The locals had told us of a "spirit of the Forest" that killed their hunters that went into the forest at this time of year, but we decided that was hogwash.

 We proceeded up the trail and when the sticks changed from red to green we spread out and moved towards the green stick up at the top. We noticed that two of them moved and opened fire. A brief firefight broke out and with the help of "The Eye of God" (a 1 million candle power beacon) we were able to spot the rebels and capture them. Now with all sensors reset we proceed down the trail and were soon attacked by "The spirit of the Forest" which fired on us with a silent laser gun. Even with the help of the "Eye of God" and a gattling gun set for mega wide spread we lost several members to the "predator" Steve volunteered for a rear guard maneuver which got him "killed" but allowed the rest to finish the objective and get the rebels down to the camp for the CIA to "have a chat" with them. The rest of us decided to avenge Steve’s "death" and went back up to hunt the Predator. This time good squad tactics and the "Eye of God" were able to find the Predator and return his remains to be studied by our scientists. The Predator was Andy Billing and he did an awesome job. If we had to deal with two Predators, none of us would have made it back alive.

 We ended the night with more night games, by those who could still walk

 We sat around the campfire again for more tagging tales and then snorefest 2 (also know as "The revenge of snorefest")

 Sunday was an other great breakfast and breaking camp.

Thank you every one of coming and attending and being great friends. The Lafayette club has offered to host TAG CON Midwest next September so look out for more info and details starting next spring

Peter Montgomery

 

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Last modified: December 03, 2003