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THE CLASSIC
GAMES
Basic Tag /
Elimination
This is a basic game of tag, good with at least four people, two per team. This game is
meant to be over fairly quickly. Several of these may be played back-to-back.
The Field: The ideal field is 100-150 feet long by 60-80 feet wide (about the size of two
basketball courts). The field should contain plenty of barriers such as shrubs or blocks
to hide behind. Teams with more players should use larger fields.
Play Conditions: both teams starts at a base of some sort on their half of the field. When
both teams are ready some yells "GO!" and the teams advance and try to find each
other. The winning team is the the one that tags out (eliminates) the entire other team.
NO Physical Contact
Capture the
flag (2 versions)
Base Flags
Each base has a flag. Capture the others flag and return it to your base to win.In case
each team has the others flag, the first one back to their own base and yells "Game
Over" (or blows a whistle if playing on a large field) is the winner.
Center Flag
Place one flag in the center of the playing area (forests are the best playing field) Both
teams try to capture the flag and advance it to the opposing teams base to
win.
Paintball
style Everyone shoot their vest down to 1 hit remaining. People play a lot more
carefully with only one life.
Quick Draw players start out 30 feet apart back to back . A third person
yells go and see who is the quickest gun in the west. This game works best with PRO gear
or E.L.S./V2 ESS or Sega Lock-on because with these systems you cannot shoot after you are
tagged out.
Defender Split the players up into 3 even sized teams. Each team takes turns
defending a position against the other 2 teams. Whichever team can hold onto it the
longest is the winner. Be sure to have a stop watch.
Hunter
& Rabbit / Sniper This game pits one player (the Rabbit/sniper) against all the
other players (the Hunters). To even the odds, the Hunters each start the game with nine
tags already registered on their Sensors (only 1 left). The Rabbit's Sensor has a number
of tags left equal to the number of Hunters (e.g., if there are five hunters, the Rabbit
has five tags to go until he is tagged out). If there are 10 Hunters, the Rabbit's Sensor
has no tags on it at the start.
The Set UP: To start the game, the Rabbit is given 20 seconds to hide or otherwise get
ready. At the end of the 20 seconds, the Hunters try to find the Rabbit and tag him/her
out. (Meanwhile, the Rabbit is trying to tag them out.)
Almost any type of area can be used for Rabbit, Rabbit, but the best area is one that
contains hiding places and offers opportunities to sneak up on other players.
Sportsmanship: Once a Hunter is tagged out, he/she cannot aid the remaining Hunters in any
way. Tagged-out Hunters should leave the playing field with their guns held high in the
air to indicate that they are out of the game. Hunters cannot fool the Rabbit by walking
around with their guns in the air then beaming at the Rabbit. Violating these rules is
against the Lazer Tag Sportsman Code and it makes the game a lot less fun.
More Than Seven Players: For every seven players in a game, one must be a Rabbit(e.g., two
Rabbits if there are eight to 14 players, three if 15 - 21 players, etc.). In games with
more than one Rabbit, the Rabbits get a total number of tags remaining on their Sensors
equal to the number of Hunters. If there are 15 players, the three Rabbits split the 12
remaining tags between them (they each start the game with four tags to go until they are
tagged out.). If the number of remaining tags does not divide evenly into the number of
Rabbits, the Hunters get to choose who gets the extra tag(s).
I'll play
that for a dollar
Each player has a dollar or a token. When you kill a player, that player stands still and
holds out his dollar, whoever get to it, gets to keep it. Players only give up one dollar
when shot. Play can go on indefinitely until a player has all the money (with recycle at a
certain location) or until everyone is dead.
The Set Up: Every player must have a dollar to play. (You can do this with monopoly money,
by the way).
No teams, no time limit. All players start out equal, given 5 min. to spread out equally
over the playing field. A whistle is sounded. Play is normal with players attempting to
remove any other players. When a player is shot and killed that player pulls his one
dollar bill out of his pocket, stands at attention with his right hand holding the one
dollar bill. Any player reaching the player and grabbing the bill become the new permanent
owner.
Virus / Hydra
Each player start out on his own (preferably each in a separate area of the playing field,
if a player tags someone out (10 tags) that player drops his gun to his side and stops,
stands still and begins counting to 10, slowly and out loud. If he gets to 10 he resumes
play on his own.
If another player can physically tag him before 10 seconds, then that player resets his
sensor to 10 tags and those 2 players form a team with the "tagger" as the
"head". The head may not reset his sensor.If the head of a team gets
tagged out and tagged before the 10 seconds are up, then every on his team joins the new
tagger/heads team. This continues until everyone is on one team. Alternate Rule
if using long range guns: After a player is tagged out he must go over to the player
that tagged him out. The Tagger should "claim" the Taggee by calling out loud to
him to come over and join his team. If it is uncertain who scored the final tag (if 2
players were firing at the same target player) then the target player may reset to 5 tags
and play resumes.
Revolution
/ Napkin head Start with 2 teams of even number of players. Each player has an arm
band (or napkin or what ever you have available to mark players). One team starts with
an arm band on and the other half without them on, as players are tagged out they
change their arm band status and join the other team. This continues until everyone is on
the same team.
Medic Each
team is assigned a medic who has to touch you to reset your sensor, medics cannot reset
themselves, of course. You can throw this one in all kinds of games.
Protect the
President / Escort Opposite team must kill a specific person on the opposite team.
Known or hidden. Kind of like protect the president, can turn into an escort game, must
get a single player with no gun and low hits to a certain place...Other teams out to kill.
Trickle Effect
Players are introduced into any game over time, have a clock at each entrance point and
every 1 or 2 min. a player can enter. Best with 2 or more separate entrance points.
Multi-team
A bunch of two man teams.
Hidden
teams Players are given a piece of colored paper or ribbon, told to scatter and then
find out what team they are on. Play in all kinds of scenarios.
Traitor
One player on each team is designated as a traitor by choosing hidden straws or by a game
master. After the traitor is "activated" he switches over to the other team and
starts to attack he former teammates. The traitor can be activated by many different
means. Traitor from the beginning, 1-5 minutes into the game (gamemaster blows a whistle
or the traitor wears a watch), after loss of 1-5 hits, or a shout of a secret word, etc.
In one variation called "The Mole" the captains of each team
knows who is the traitor on the opponents team and can then plan a strategy with that
player. To make this work a neutral player (game master) tells each team captain who is
the traitor on their opponents team (but not who is the traitor on their own team),
then each team member of the opposition has a "one on one" meeting with each
team captain. The captain spends the same amount of time with each player pretending to
plan strategy, but only really plans strategy with the traitor during this time.
Nija
One player (or more) on each team is a Nija. The Nija has the his gun set on silent and
his sensor modified to only take hits from the front. This allows the Nija great stealth
and "silent kill" abilities.
Mercenaries.
The game starts with two or more teams on opposite sides of the field. The
mercenaries are hiding in the center area, but not all in one spot. If only one mercenary
is playing then he joins the first team to find him. If more than one mercenary is
playing, then "bags of gold", or any easy to find object, are hidden on the
playing field, one for each mercenary. The teams must find bags of gold to hire a
mercenary. Mercenaries may be special players with special weapons like a grenade
launcher, longer range gun, Nija, Jedi Knight with a Light saber,etc.
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